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(2 edits)

There's definitely some very interesting stuff you can do with individually priced files, and I might try figuring something like that out in the future, but in this case the point of the promotion is to encourage people to buy the initial story while it's initially on sale, instead of waiting out the clock. I need to eventually turn my work free-to-read in order to continue building my portfolio because I don't have the time or energy to maintain two separate streams of output, but this creates an inherent incentive amongst the less dedicated fans to just wait the six weeks no matter what.

People seem more comfortable talking about games here so as a gaming analogy: It's kind of like how a multi-chapter storygame like Life Is Strange etc relies on the timing and capital of people buying the series when it's still unfinished in order to fund and market-justify completing development, and so they often create some kind of incentive or reward for those who bought in early that pertains to the price or availability of subsequent chapters.

I am not sure how this is for books, but the collected wisdom of game developers on Itch is, that pay what you want yields more than paid. Individual results may vary a lot.

I guess the theory goes like this: You have a potential customer that might try out your game and give you money after liking it. But if you request payment upfront, the potential customer just goes along and searches other content, resulting not only in a not paying customer, but no customer at all.

(1 edit) (+1)

I have not found this to be the case. Bear in mind that when I make a story "Pay What You Want" on Itch, it is because it is being released for free elsewhere, including on my personal website and on platforms that do not permit monetisation (or mentioning that your work is monetised, which is an irritation) where I am much more popular than I am on Itch. I do not depend on or particularly care about discoverability through Itch itself outside sitewide sale events, I just use it as a sales backend because it's one of the few platforms that can and will facilitate the business model and permit the content of my work. A fair few customers per my analytics don't even open the Itch platform at all to buy my work, they do so directly via the widgets on my website. So generally a customer is coming in from a context where they understand well enough that if they pay for a minimum price work of mine, it is to get the opportunity to read it ahead of everybody else, and if they choose to pay for an otherwise free work that has rotated out of the premium window it is to financially support me out of a charitable impulse in a way that indicates support for (and potentially request for more of the kind of) that work specifically.

Generally they do not pay at all for PWYW stories because they're old and can be more easily read elsewhere for free in a preferred context. I only even turn the stories PWYW when they rotate out because it strikes me as silly to have the same product available in two different places alternately for free and for an obligatory price point, but I don't want to deny people the chance to donate to a work they genuinely love, which has happened a couple of times.

I might do this differently if I were interested in building a following on Itch itself, but since what I'm making isn't games I don't care about this at all.