Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First of all, I want to thank you very much for the update, im enjoying a lot your engine, I made some modifications that I believe that it can add  value to your project.

For example, when you have multiple conversations with several characters, it adds a powerful visual effect to shadow the characters that are not talking without having to use the script character_destroy(). and having to create them again with character_create().

I added these 2 scripts

function character_apply_shadow(char, shadow_color) {

var char_id = ds_map_find_value(global.characters, char);

char_id.shadow_color = shadow_color;

char_id.shadow_active = true;

}

function character_remove_shadow(char) {

var char_id = ds_map_find_value(global.characters, char);

char_id.shadow_active = false;

}

obj_character step event modifications (on the line //effects n stuff )

if sprite_index != noone{ // effects n' stuff

 // Apply shadow effect if active

 if (shadow_active) {

 image_blend = shadow_color;

 } else {

 image_blend = c_white;

 }

And this is a example how i call the shadowing

if ev(){

 character_hop("Manny Ae", hop_medium, false)

 character_hop("Anny Mae", hop_medium, false)

 character_sprite("Anny Mae", spr_annymae_shock)

 textbox_create("Anny Mae", "Wow!", "My similar looking doppelganger Manny Ae?")

}

if ev(){

character_apply_shadow("Anny Mae", make_color_rgb(50, 50, 50));

wait_time(0.25)

}

if ev(){

 textbox_create("Persimmon Factory", "Drawing one of 'em is hard enough, alright?")

}

if ev(){

 textbox_create("Manny Ae", "Hi everyone!")

}

if ev(){

 character_apply_shadow("Manny Ae", make_color_rgb(50, 50, 50));

 character_remove_shadow("Anny Mae");

wait_time(0.25)

}

(+1)

focus_set(), which is the built in method to make non-speaking characters darker, has just been fixed with patch 1.1.8.