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(1 edit) (+1)

a very simple but effective take on the the "getting smaller" theme i think. i was super charmed by the style for the fruits and just the doing suika in reverse (easier than normal suika) was pretty fun to me.

small things i think could be improved on, the aspect ratio feels a bit uncomfortable on desktop web which isn't hard to ignore but i think could be improved just by moving the score ui down next to the fruits cycle and trimming the top, then extending the sides just with the background pattern.

also since the final fruit (the cherry) is so small i had to really watch them to notice when they'd touch and disappear. a fun little disappearing or celebratory noise to play just for when the cherries merge and disappear might make it feel that bit more satisfying.

seems that there was no lose condition coded in lol which meant that i didn't have to worry about dropping two suikas at once and them merging above the line (scam tactics of big suika) but ideally some stakes would have made the gameplay feel more rounded.

but i had fun with it, the general feel and mechanics of the fruit felt satisfying for this little game.

(+1)

Thank you! And yeah I was running out of time/steam so I decided to not make a win/lose so you can kinda just spam lol. Tysm for the feedback and I'm glad you enjoyed it!

it's a cute game and i like cute! considering you ran out of time it might be better that there wasn't an awkwardly coded lose condition that makes it feel clunky. but i'd be curious to see what sort of meta could develop around reverse suika with an actual lose condition. anyways thanks for appreciating the feedback 🫶