Hi Matthew, thanks a lot for your detailed comment! You're right, Boklin's lowpoly art, and the genre of the game itself (adventure/puzzle), clearly don't make it a promotional game /or a game that can compete with other commercial games such as Cyan's! Apologies if the original message posted made you think that. Boklin is a free game and will remain such, and there is no objective of making it a big project. The message posted on the devlog was a call for comments and feedback regarding the current game (and our games in general) because we have had a lot of visitors on the page, but no new comment were posted. It's always interesting to read players feedback, and that's what we want to see more! We wish you the best of luck with your own games and projects. We know very well the difficulties of making a living for small indies, we are in the same situation. Regards, Simon