Thank you for the update; I didn't mean to come off as impatient or anything like that - it's just that I rely heavily on HammUEr for a major project and the fact that I couldn't use the full precision UV import feature you added at my request without breaking texture exporting was rather frustrating. After some quick testing, I can confirm that both features work properly in the new release - and what a time saver this is!
I assume you'll probably want to move away from UE4 at this point anyway (I have considered migrating my project to UE5, but decided against it), so I'll understand if this is the last update for the old engine. However, if you were to continue development for it, there is one last feature that, having spent a lot of time with my HammUEr workflow, I think would be extremely useful: smoothing group import. The angle threshold-based smoothing is not terrible, but I do find it rather limiting. Being able to import smoothing groups from Hammer would eliminate this problem; however, I realise that if this were an easy thing to implement, you probably would have done it already. I just wanted to put it out there that this feature would make the plugin absolutely perfect in my eyes, and I imagine others would concur.
Anyway, thanks again for the fix (I've spotted some of the new options here and there and they are also appreciated) and merry Christmas.