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What is being asked is to know who is playing your game if this person is logged in, and that's all. This information is public (if the person decides to publish something).

What do you think public means in this context?

The information who is playing which games is not public. It is not even known to the dev that published the web game. Hence this very thread.

Even if the existing api is capable of doing this, when playing a game or a web game with the Itch app, using the username inside the game (like displaying it on a leaderboard) would violate some privacy boundaries. Itch is just not a place like those web game hosters with the microtransactions or facebook games or even Steam.

Itch might one day have such capabilities, but as I said elsewhere here, there would need to happen a major overhaul including a huge bunch of other multiplayer support features that enable and control the interaction between users while playing online together.

Itch.io already supports multiplayer web games, they just don’t own the servers and stuff, the devs do.

This whole “overhaul” thing doesn’t need to happen, itch doesn’t need to do the peer to peer connection.

Giving display names to devs has vary little to do with a itch.io friends system or other “multiplayer support” it just gives devs the ability to implement that.

Itch.io already supports multiplayer web games

How does this support look like?

There are multiplayer web games on itch, yes. About 2000 or so. But do they implement multiplayer with any sort of support by Itch ecosystem?

https://itch.io/games/multiplayer-adhoc/platform-web

https://itch.io/games/multiplayer-server/platform-web

(+1)

No, that’s the issue, that’s what we’re asking for.

A UID & Display name passed into games so it can connect better with the itch.io ecosystem.

Just bc something doesn’t exist right now, doesn’t mean it shouldn’t.