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(1 edit) (+2)

Very cool concept!

I cannot enjoy most of the modes because the block randomizer stops at some point, only showing pink blocks (and fortunately still flames and skulls).

EDIT: I appreciate how you departed from PICO-8 aesthetics on this entry (not sure since when you did that but I like the new font, etc.). I saw you had a PICO-8 prototype though (surprised it’s not a SUGAR prototype but it was nice to get a super lightweight car to play with my PICO-8 binary). I’m surprised it was already so polished! And it didn’t have the pink block bug so it was quite nice to play even with just the standard mode.

The chain combustion even slowed down the game from 30 to 15 FPS!

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Thanks! We're not aware of the bug you're mentioning, can you tell us what OS you're playing on please? Also, to be clear, you mean that you were only getting pink S pieces? Does this happen every run?

I've been having a similar issue with the mac build, after the first couple of pieces I get nothing but straight white candles (and the flames and bombs, fortunately)
running this on my m1 macbook

Thank you very much for the reports, I just uploaded new builds which should fix this. Please let me know if it seems to work correctly now!

(1 edit) (+1)

Same bug, on Linux (komehara seems to be on Linux user too). Basically, on any mode, after 5 or 6 tetrominoes I get the first flame, then only S or powerups (flames, bombs etc...).

(+1)

Thanks for the report! Just uploaded a fix, please let us know if it works!

(+1)

Quick tests in the 3 available modes: RNG seems to work properly now :D Thanks!