Great work on the visuals and music! I particularly appreciate how the tracks transitions from the title screen to game , and reciprocally.^^
The game is really hard though. I could only complete the first level. It's not the first time I see that concept in a game, and to be fair it's a challenging one. But one feature that works well is to preview the trajectory of the ship. It reduces the fastidious repetition of trial and error, and allow to manipulate faster the configurations. However I have no idea how this kind of UI is implemented (it's still magic to me!). But I could see it work well for this game. :)