Hey! Thanks for your messages and for :) Ca fait plaisir ^^
Yes, you’re right, there are a few problems in the design, like the ones you’re talking about. It’s funny because it’s a concept I’ve had in mind for a long time, and making this proto brought me face to face with a lot of problems I hadn’t thought of.
I also think that the game lacks synergy between characters, even though this is supposed to be the heart of the gameplay. And it either becomes too overwhelming when you have a lot of effects, or loses its tactical dimension because you don’t really need to think anymore.
Annnyway, I’m still very happy with the final result and proud of the game. I think there are also some good ideas that could be used in future games ^^
Thanks again for your comments. It’s cool to read :)