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(3 edits)

Thank you for the praise and patronage, much appreciated 😊

Yes, you can retrieve this info through my plugin’s API.

(() => {

  // Override the updateHelp method for Window_SkillType

  Window_SkillType.prototype.updateHelp = function() {

    const skillTypeId = this.currentExt();  // Get the skill type ID from the command

    const bcd = TS_Battle_Command_Descriptions.parameters.battleCommandDescriptions
        .find(bcd => bcd.skillTypeIds.includes(skillTypeId));

    if (bcd) this._helpWindow.setText(bcd.description);
    else this._helpWindow.setText("");  // Default empty text
  };

})();

I haven’t tested this, but it should work. It’s not necessary to include null/undefined checks for most properties in my plugins since I normalise them to always be populated.

Works perfectly! Thanks so much!