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(2 edits)

I'm glad to hear all that. Thanks! :)

Devlog 02/1/2020

I haven't done much work on this game because it was finals week and I was very busy. In the little time I had to work on my project it was just figuring out how to use Godot. So here is an update.

So far I've got the shooter. The little cannon on it doesn't move but I have a script that randomly flings squares. I also have a script that deletes the squares after a little while.


(Please excuse the poor video quality!)

I think the next thing I will do is make them drop when you click on them. Godot has been kind of difficult to use sometimes.  Godot feels more polished than Unity but I don't like the workflow as much. I guess I'll try using it more, then I can decide which one I like more.



Devlog 2/2/2020

Now the boxes come from the shooter and you can click them to make them drop.


Next up will be adding the little thing at the bottom that you are trying to drop the boxes into. Maybe move some things around.