Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I wish we had trajectories for bombs, although I guess that might make the display a bit cluttered, maybe a toggle?

I hear ya, bombs are hard to hit in their current form. I have a few ideas I'm going to try out about the clutter :)

A couple thoughts, definitely my opinion might not be your vision for the game or outside the scope:

I feel like landings require a little bit too much finesse, and often the spin of the moon causes a fine landing to then become an impact while I’m waiting for repairs.  I think a slightly wider margin of errors for good landings and bad landings before destruction would be useful, and maybe locking in place when you land until you launch again.

I also think a “auto-docking” feature would be nice, possibly as an alternative to but not removing manual docking, auto docking would be slower but safer

For ship to ship, a little bit more fuel would be nice, right now I feel like finding a stable orbit and shifting only when necessary is the only practical way to play, but being able to use burns to try and close distances to defend would be awesome.  It may be more related to the landing issue then an actual issue with fuel since it feels so risky to land burning fuel feels like a similar risk.

I also feel like, if you’re intending to develop this concept further, fewer and more dangerous AI would be an improvement over a ton of relatively simple AI, and a wave or level system would be awesome.

I love the mechanics you’ve built, it feels very satisfying to play and I keep coming back I it but I think the frustration that builds from some of the sticking points makes it hard to really immerse myself in the game.  Looking forward to future updates!

This kind of detailed feedback is what keeps me going. I greatly appreciate it!

I agree landings now are too finicky to be interesting. I think it's a combination of a few things:

  • The fatal speed is pretty low, & it's not clear what landing speed the ship is currently at; especially hard when zoomed out
  • Damage relates to speed at point of contact; if you rotate towards the ground while landing, that increases contact speed
  • When landed, moving the mouse still rotates the ship, which can be fatal on the Moon (the RCS overpower the weak gravity)

Fixing this is high prio right now. Once this is done I'd be curious if that encourages more landing & refueling.

More variety in ship to ship combat would be really cool (maybe with smarter AI), although this will be probably out of scope for the next update. I also have a new prototype in the works that I want to work on next (updates in the newsletter if you're not already on it :) )

What do you mean by docking by the way, I don't see any ship to dock to here so I'm probably misunderstanding?

Sorry by docking I just meant landed, so an alternate to manual landing that’s maybe slower and locks you out of controls but less risky.  I’m glad the feedback helps! 

Just made some changes to landing! When a hard landing is imminent, the engines will automatically fire briefly to cushion the vertical speed to a safer level.

I meant to post earlier but landing feels amazing and I'm super excited for torpedoes!  Part of me is sad you're working on the next thing because I think this is such a charming little game but I trust the vision and it sounds super cool from what you've talked about it so far.

That's awesome to hear! I'm happy landing feels better now :) I'm also a little sad to put this game aside after the next update is out, but there are just so many cool ideas worth making in this space & I want to do more!