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That migh have been a bit too ambitious for a jam!^^' The combat doesn't feel responsive, and is mostly laborious. I didn't have the patience for beating the boss. I like the idea of playing Simon Says during a boss fight though. I think it could even go further and ask for more constraining tasks (like no attacking or never stop running for example). But I think it's be easier to iterate on the idea with a simpler game like a 2D one. Still congrats for finishing it in time!