For the past few days I've been ironing out the base foundation of the script so when I finish writing the story, I can plug it in and go! I can say with SOME confidence that all the pieces are there and all are in working order!
To summarize the game, our main character is trying to lift the spirits of her small group since they have found themselves snowed in during an awards night. The gameplay involves talking to the others and objecting to their distressed thinking, as they all believe the night is ruined.
My initial idea was to have the main character have an 'inventory' of statements she hears and when she feels like something is off while talking to the others, she can go into her brain inventory and (Phoenix Wright voice) object! to contradictory things. However, I realized while programming an inventory wouldn't exactly be necessary since the list of things our main character is "storing" only comes up to about 3 statements at most. I discovered while writing the story that the objection statements are employed quite quickly, forgoing the need for anything to be kept for a lengthy period of time. Instead of an inventory, I've decided to use a series of flags to set up a 'faux inventory' mechanic which requires a bit of going back and forth between scripts on my end but I believe it'll suffice.
Lots of setting up the script on my end! It's quite a dry process to record but I will say that it's AMAZINGLY satisfying to get things working! 45 minutes of my time spent today involved looking at a bunch of the following:
So that was fun.
On a better note, I also played with a tiny bit of UI customization!
More to come soon! Yunha's concept art is coming along swimmingly and I can't wait for it to make its debut in the game!!