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(1 edit)

Positives:

  • Lighting is very good
  • I like the general combat
  • I like the level design
  • It looks good in a top down view
  • Love you did this in godot polished for a demo
  • This has a lot of potential!!!

Ideas??

  • more complex enemy's like rebels who can flank, throw grenades etc!
  • More physics puzzles!
  • Combine squad AI later in the game would be really cool - they follow you kill enemy's etc

Negatives:

  • Melee attack felt bad - you have to aim right on enemy's which is very hard to do when getting swarmed, maybe it should work off a cone in front of you?
  • Its hard to see enemy's telegraphing attacks, in HL2 it worked better but you may need to slow them down or add different animations.
  • No physics? ik this is a more combat game but i think it would be cool if you could shoot boxes and they could move around or zombies could throw barrels etc
  • Grenades are hard to aim and slow so i only ever got like 1 kill, could be a skill issue!
  • Puzzles are def WIP but my main complaint is there is not much feedback - i was fighting zombies forever in the finale before i realized the elevator was open.