Ok, first of all fucking good game, that aout of the way, it''s critic-ing time:
There are some combos and combinations that:
- Don't work how you think they will work
- You have no clue how they could even work
Me and my friend were playing with a cloning and extra triggers build and sometimes we could barely guess how things would turn out. Don't get me wrong, i like the experimenting aspect of trying different strategies and see how they work, but this is a very punishing game and the runs can get long, so it ends up feeling very bad when you lose a core because you guessed wrong what would happen.
The endless mode works funny, even tho the game adds new enemies and mechanics, it really feels like a mode you aren't supposed to play. It gets too hard too fast and the hunts mecahnic just break, you can go on hunts, but they don't have rewards? and also sometimes bosses appear normally for no apparent reason? wat? The core punishment is also too strict, they are an important mechanic for you to progress forward in early game and a precious resource towards end game, just to become completly irelevant post-end-game.
Also, i think the game could really use some kind of re-roll mechanic, mainly for early-game since it is so harsh. maybe just adding some extra choices in some shops would suffice. Again the early game is very harsh, it really turn offs the will to play.