Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

P.S.  I've now switched to 15-bit RGB voxel color because I noticed some time ago in procedural block generation where a noise function it uses to modulate brightness of colors was slightly shifting voxel colors.  The noise function modulates the RGB channels equally but because green had more bits (6), red (5) and blue (5) didn't have an even distribution with respect to the green channel.