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I'm thankful you allowed me to play chapter two! The game has had it's updates. I'll jump right into everything I noticed.

Pros:

  • The house living room is different
  • The new jump scare
  • Better graphics
  • Chapter 2

Cons:

  • Unable to drop inventory
  • Inventory Screen Glitch
  • Double dialog during cuts
  • Violin stays in inventory
  • Still don't understand the chess puzzel

Overall the experience was a lot better! Lemme know if you ever need a voice actor. I wouldn't mind lending my services to help out! 

Hi Exo, it’s been a while. Thank you so much for playing again and for good feedback!

First of all, I want to inform you that none of the items can't be used as a weapon yet. I did play around making weapons and killing enemies etc., but the feature isn’t implemented yet. I forgot to disable the “Tab” key information.

Some of these glitches you were experiencing, was probably because of pressing the “ESC” key in dialogues/cutscenes etc. It took me a while to locate them. Luckily you were able to continue the game. My game totally froze when it occurred. I have disabled the ESC function in dialogues for the time being.

About the inventory, I am afraid of implanting a drop function, because a player could drop an important item by accident and probably won’t be able to find the item again. However, I am working on a function, which prevents the player from picking up more items than needed. Likewise, the game will delete unimportant items after solving a puzzle or when leaving the house.

The chess puzzle is now optional, and it is all about setting up the board.

The violin issue seems strange. I will look into that. I suppose you delivered it?

About the basement – Well there is definitely more to come.

The mine wasn’t in my plans at first. I created it during the Christmas holidays, and I wanted to make it as a sidetrack to the main story.

Thank you for offering your help as a voice actor. I will definitely consider that, when I have a manuscript.

Cheers