Three Point Insertion is a flooded-base crawl packed with strange enemies in a video-game manual style.
Style:
- The art and colours set a clear spooky underwater tone from the get go, it feels like an old-school video game manual
- The underwater setting is front and centre, clearly informing the enemy design, air-tank mechanic and location-specific threats
Content:
- I love the clear mission structure of an initial singular objective that opens up to three points that you have to reach
- Each location is thoroughly described, reinforcing the underwater tone with a unique feel and threat
- Enemies pose different and interesting challenges, I particularly liked the 'hold your breath in real life' boss move
- A range of interesting traits and items serve as rewards and tools for agents that survive this lethal mission
What might I change?
- I wonder if moving the 'exploring the base' / 'three filtration systems' sections before the locations might be easier for the referee to reference.
- I wonder if adding a diagram showing any connections and any location-specific NPC stats to the location pages might be easier for the referee to reference
- An extra proof-read to catch repetition and page references could make the text even punchier