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(+1)

Three Point Insertion is a flooded-base crawl packed with strange enemies in a video-game manual style.

Style:

  • The art and colours set a clear spooky underwater tone from the get go, it feels like an old-school video game manual
  • The underwater setting is front and centre, clearly informing the enemy design, air-tank mechanic and location-specific threats

Content:

  • I love the clear mission structure of an initial singular objective that opens up to three points that you have to reach
  • Each location is thoroughly described, reinforcing the underwater tone with a unique feel and threat
  • Enemies pose different and interesting challenges, I particularly liked the 'hold your breath in real life' boss move
  • A range of interesting traits and items serve as rewards and tools for agents that survive this lethal mission

What might I change?

  • I wonder if moving the 'exploring the base' / 'three filtration systems' sections before the locations might be easier for the referee to reference.
  • I wonder if adding a diagram showing any connections and any location-specific NPC stats to the location pages might be easier for the referee to reference
  • An extra proof-read to catch repetition and page references could make the text even punchier
(+1)

Thank you lots for the detailed review! It really helps me alot.