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(+1)

So, people are going to have their opinions on AI, and of course, you are using it regardless, so I don't necessarily think it becomes more or less considered "scummy" to base it on a particular art style. I think it would be best to pick a good style, which I think you already have with whoever you're basing the style on, and just keep the art consistent. The only real alternative is to commission or hire an artist, but that depends if you will be making money from this project or are willing to sink a lot of money into said artist. 

There are plenty of Visual Novel Games on Itch.io that use generic AI images for their games, but I like that you mostly have a consistent style and would think it best to keep that visual identity.

(4 edits) (+2)

I think there is a difference between using a model trained on a bunch of artists with similar styles, and basing it on just one who worked hard to create his own, distinct art. I don't want to open a debate on AI here, but basically I try to follow my own rules and morality. Anyways, as for the consistency, it's definitely a priority, that's the whole reason for why I use my own base sketches while genning, and that's why I will be converting old pictures to the new style over the next few updates.

As for hiring the artist, yea, obviously, money is an issue. I don't plan to spend my own funds on this project, it's a simple hobby for me, not a job or even something that I would want to turn into a job. That said, I don't really need the money it makes either, what some people already paid me I will probably use on sprites and sfx for the project or maybe take less hours at my day job to be able to work on it more regularly, one way or another it's gonna get invested back into it. If it ever becomes profitable enough, I would want to hire an artist to at least help with more complicated stuff. But again, I don't want to monetize it or anything so I doubt it will ever get to that level, thus AI.

Sounds good! 👍