Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Research & Development

There are lots of images to showcase for the visual research. I'm missing a bit of the structure research.

Creative Art

I like the use of colors a lot, they bring very magical and fantastic feeling. The lighting only adds to that, with warm shadows cast from warm light. The quality looks very nice.

Technical Art

Polycounts are a bit on the high side for such scene; I believe the scene could look almost the same with halved polycounts. You could also consider using trims, tileable materials and reusing the same texture space for different pillars and bridge planks to get the most out of your textures space, even if the end results do look spectacular even as they are now.

The lighting looks very nice.

Documentation

There are lots of nice reference images. The process is well written and shown with texts and images. I like the show of lineart approach.

Final Presentation

The diorama shots read very well and showcase the use of color very well. The renders are high resolution and show the subject matter in a nice fashion.

Thanks for the informative feedback Teppo, I really appreciate it :) I definitely could of scaled back my poly counts, was just in a bit of a rush!

It's cool. I read you had some tight deadlines to make the scenes to, right? I'm just stating things that I see, as I can't see 100% of the thought processes and what you know based on one scene; it seems like a better approach to mention such than to leave things and notice later that this person could have probably benefitted from something that could be fit into a single sentence. :)