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(+1)

Came across your post on reddit and wanted to try the game. Great mechanic and solid puzzle design on your intro levels. I agree with some of the posts over there that a story is needed as a driving force to the game but this is a fantastic vertical slice!

Couple low lift things you could do to help telegraph stuff to players would be some indication of intractable objects. The click plays any time E is pressed regardless of if something is interacted with or not which could be confusing. A slight glow effect or making the hand buttons light up by proximity would certainly help draw attention as well.

Additionally rendering a texture of the picture taken to the camera's screen would be a really nice touch. I made a little mock up for you. Not sure how to go about this in Unreal but it was pretty straight forward in Godot when I was doing something similar in my game.

Cheers and keep up the great work!

Thank you for checking out the game and the feedback as well. The camera screen is a great idea and I'll definitively consider implementing it if I work further on this game.