Everything I saw in this game made me like it more and more. The blocking mechanics are simple in concept yet complex in practice, the player feedback with sound design is high quality, and the inspiration is goated.
An interesting part of this game I liked was predicting when the towers will shoot the bullets, and whether the bullets would overwhelm me due to them clumping up in many different directions. I would then have to jitter the shield around to catch all the bullets, or take damage. In fact, it reminds me of a certain fight in Undertale ;)
In fact, literally the only gripe I have about this game is that there are only two levels. That is a complement. I had so much fun that I was disappointed when there wasn't more.
Bravo, mate. Bravo.