just like tetris, this game shows that eventually, all will crumble away. the slimes eventually come in faster than you can mine anything, so they will win, the question is only when. i think one thing that could be improved is the tutorial: many people will generally expect the spacebar to be a default action button, and pressing the spacebar happens to correspond to the action of skipping your tutorial. so it’s easy to see the first bit of it and then plunge yourself into accidentally starting the game!
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That's a good point, originally I was going to have the player shoot by pressing space but I couldn't find a way to incorporate that with the rest of the game. As for space skipping the tutorial I think by default it will press the last button you've clicked for some reason, so that's not intentional. Thank you for the feedback and playing!