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really nice piece, Jan. Now I would love to know more about your art pipeline. :-)

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It is quite simple - terrain is 3D mesh made in blender, material uses vertex blend and paralax.


 Materials in most of the scene actually uses vertex blend, only couple of props have unique textures. For lighting there are couple of spot lights instead of one sun light.

Fog is combination of distance fog and planes with fog material that uses mask and tiling noise to add movement - volumetric fog was too costly :)

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how could I forget about good ol' vertex blending! Very nice. I'm afraid your explanation still only makes me wanna know more details. If you post a kind of making of video to your yt channel I will hopefully get my curiosity satisfied. Either way great work!

Hi, great work! After seeing it, I'm more interested in Godot. I do have a question though. What is vertex blend? Is it a function of blender specifically or a general 3D modelling term?

Each vertex can be assigned color. You can then use that color information as mask to blend between tiling textures - this is what term vertex color blend stands for :)

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