Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you so much for returning to me!
Yes, it seems that converting all geometry to tris solves this curious issue. Since I export almost always to Unreal, it doesn't seem to occur there, but apparently Godot brings it to light. Thanks for the help!