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DAY FIVE AND SIX

These days are also being logged into the same post as I spent a majority of my work time these days on the same problems and functions... and I got sick :l 


Whats new:

Email system to show story elements and introduce gameplay elements easily, completely optional.

Temperature gauge to indicate how the player is doing, lower values for if they're doing a bad job at renovating the house, higher for as implied, a better job at renovating.



And uh... that's it.

These took me a lot of timer to work out small kinks as I'm pushing hard to get the main elements of the game as perfect as can be.

My little cold the past day and today have put a huge stress on me too, I feel so drowsy!


Hopefully I get a lot done faster and better these coming four days.

Sorry for the short log!

Thanks for reading.