Feb. 3
Took forever, but I got sounds for footsteps, jumping, dying, attacking, taking damage, some generic acoustic guitar in the background and menu clicks. I can't really add sounds to the enemy being hit because of how the code is written. I'd have to refactor a lot of stuff and I don't want to do that yet. So instead I'm ignoring it for the time being.
I have accomplished everything I think I wanted to to finish minus putting together a proper level. So now that I've got some extra time to do things I want to:
- Make the menu nice and less generic
- Add toggle sounds for when you toggle buttons in the menu
- Maybe a sound for when the Pause menu comes up
- Add intractable shopkeeper NPC for dialogue and purchasing health. The health wont go into an inventory, though. Just sort of automatically heals you. Maybe I'll make it a coffee shop. Buy a coffee and staying for a while heals you. Then you go back out.
- More enemy types
- A level or two that are relatively nice
- And if time really allows, a boss.
Quality of life improvements will be made first, I think. I can't believe I've gotten it this far, honestly. Although after work I've been putting in about 4 hours a night. Excited for progress.