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(1 edit) (+2)

Very nice showcase Jan! For more immersion snow displacement (leaving footsteps ion the snow) would be really nice and actually quite easy to implement in Godot. Heres a good tutorial video where a separate texture keeps track of snowy vs non snowy pixels + a decent shader for a gradation. 

edit: Also happy to make a mac m1 build if that's helpful in any way. Really appreciate you taking the time to make a really good looking Godot 3D show case!!