[Devlog] 2/1 to 2/3 I haven’t had much time to post, but luckily this time I have actual content to show at least. I’m almost running out of things to program at this rate, and the end of the game is actually looking like I might make it if I work hard enough. At this point, all of the underlying mechanics are done except for the enemies, which hopefully shouldn’t be that complicated to implement thanks to the way I’ve planned to make them.
The player has full walking and running animations for all directions, and they can now activate bonfire checkpoints when they walk up to them.(Totally not dark souls) The torch and bonfire also have the necessary glow and particle effects. I think I’m satisfied with the overall look of everything I’ve been messing with on the test map, I just need to make some basic grass/rocks and other bits of scenery to break things up a little bit.
If the player’s torch goes out and they aren’t near a source of heat, their warmth will slowly start to decrease until they succumb to the cold and respawn at the last bonfire they activated.
Things left to do:
- Program enemies(Only have 2 planned, and they both should be relatively easy to implement. Getting hurt by them will suck warmth from the player, eventually making them die from cold using the same system I’ve already implemented.
- Draw a ton of environment graphics(Shouldn’t be too hard, I’ve never had a problem with basic pixel art and the art style I’m going with is pretty simple.
- Make the final maps. (Should be pretty quick as long as I follow my design doc.)
- Cutscenes and title screen. (This might hang me up a little bit, nothing is too complicated or hard to make. This is just the type of thing that usually can distract you and distract you with being perfectionist too much.
- Audio (Hopefully I’ll have time to even do this. Audio has always been my weakest link in every project I’ve ever tried to make. I usually never even get around to it.)
I’ve been looking at lots of the other projects around here too, and I can’t wait to see all the finished projects! Everybody do your best and don’t lose sight of things, we’re almost there!