Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Research & Development

The Research shows cool ideas and references about stained glass and props. Mood board is a bit interesting, as the lighting, colors and stained glass vary slightly from image to image.

Creative Art

The focus reads very well, the contrasting cold and warm lights add to the divine feeling. The milky glass is an interesting idea, but a bit tricky to pull off. As cool as the shapes in the glass are, it casting shadows impacts the readability a bit with the floor patterns, I think.

Technical Art

The polycounts are good. Candle holder might do with a bit fewer polygons as well as the pillar the book is sitting on.  The book being the main object has nice roundedness for the pages caught by the wind and it looks nice even if the pages are rendered in one-sided manner.

The use of tiling textures and other shared texture space usage might give you a better texel density, and as such improve the overall quality of the scene.

Documentation

I like the sketched props and taking the design from there. The progress is showcased well with the images and the text is easy to read.

Final Presentation

The scene reads well and the screenshots are of high quality.