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(+2)

Hi DEV, It looks good and the girls too, now I have important questions, will there be content and a harem ending?

and is the content forced or can it be avoided? by this I mean some fetishes or tags that are sometimes presented in the game that are no

(2 edits) (+5)

Nice to meet you, Rockero69

I've been away from online interactions for a long time, so I'll answer your questions one by one :

・About "content": Don't worry. Players can choose 'pure love' scenarios, and all unpleasant elements can be completely avoided.

・About "ending": At the moment I'm not planning my ending very meticulously, as it's a long term project. The currently released version is about 25% of the first chapter of the first season (excluding the prologue and special chapters). The harem ending is a sure thing, it's a lighthearted visual novel, no girls will die or receive damage, and there aren't any same-sex competitors to snatch up girls from you. It's just like any other relationship simulation game you've ever played.

・About "tags": I'm still not very familiar with tags, and I will correct any mistakes. I try to make the tags accurately reflect the game content, not just to create topics.

If I've misunderstood your concerns, please let me know in your reply ;)

(+1)

Likewise, thank you for taking your time to respond and I look forward to seeing how the game develops, good luck and greetings.

Regarding labels, I was referring to by this I mean some fetishes or tags that are sometimes presented in the game that are not to everyone's liking such as lesbians, ntr, femdom

(+3)

Thanks for your kind words :)

I can assure you and all players that NTR will not be added to the game in any form. I don't have any plans for lesbian/bisexual or femdom content at this time, but if a large number of players want this type of content, I may consider it from now on.

Of course, including the lesbian/bisexual content I mentioned, as well as any other content that might trigger your displeasure, I'll be implementing those elements in ways that can be avoided. I want to make the main storyline meet the expectations of many players, with IF routes and choices to cater to a variety of preferences. I want everyone to enjoy the game on their own playstyle. 

I wish you all the best