Have found something like a strategy to achieve quite a high scores (screenshot is about Normal map):
- Start the level when there are at least 2 ponds, and both of them are in one half of the screen
- Don't try to farm scores with a population size. It's tempting to puff it up to 25-40, but it means no ability to farm resources. For an instance, I kept it under 8 all the time
- Farm resources with a "basic strategy":
- divide the map into 2 equally distributed pieces (diagonal line is perfect) by houses to keep pigs out of fields, having all the ponds in one side
- grow trees on the no-pond side and grow wheat on the pond side
- repeat until you will get ~99 score of wheat and 50+ of seeds & houses. More than 99 is impossible by game design
- Max out pig score
- distribute houses with citizens uniformly across the map to cover the majority of territory with hunting
- bed out trees across all the map
- wait until pigs will cover all the map
- kill all the pigs in hunting zone
- cut down all the trees
- Max out harvest score
- skip until all the free cells are spare
- bed out all the "3" cells with wheat
- bed out all the "2" cells with wheat
- Max out lightning score
- lightnings are being summoned on the previous step of algorithm? so just skip, skip, skip
- at each turn build the house on the most remote from epicentr of fire and occupy it
- repeat until you will die
Other ideas to earn more:
- Try to max out people score by increasing the population to ~40 and immediately decreasing it by controlled starvation. After that come back to basic strategy. The risk that you can summon the lightnings without resources.
- Control the lightnings by massive trees growing. Cut the trees -> summon -> grow the trees -> chase away. Did it one time, but failed another time