Now that you mention victory screen, seem like I kinda forgot about that, maybe I need to rethink game design again. game objective would be nice instead of wandering around randomly.
Ah, if it helps, the four things I like to make sure I have are:
--
Something the player does that you reward
Something the player does / doesn't do that you punish
A win condition
A loss condition
A bit of text for either of them is a good start for a jam project =] Good Luck!
thanks, it will surely help my next time.