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(1 edit)

Alrighty, I've got some new features to show to you guys.

There are four major features that I've shown here.

  1. Lasers - The laser is the most powerful weapon in the game. It flies really fast, and it also deals a ton of damage. But, best of all, the laser applies a "plasma" effect, which does 10 damage per second. That may not seem like a lot, but, currently, the most powerful alien (excluding the boss) has only 11 health. You can start buying lasers at level 22.
  2. Chaos Aliens - The previously mentioned second-most powerful alien is the chaos alien. It's the purple one you see in this gif, and it has the power to shoot powerful chaos blasts that do 11 damage. The chaos alien has 11 health, but has high defensive stats that keep it safe from most weapons (I may raise the health later). These aliens are unlocked at level 18.
  3. Shields - The little brown rectangles under the aliens are shields. They each have 5 health, but they act as a separate entity, meaning that you must first destroy the shield before the alien. That also means that even if you're facing a regular, weak green alien with a laser, a shield would make your attack take two hits, not just one, despite your powerful weaponry. Because of this, shields are pretty powerful. However, there is only a 1 in 5 chance that an alien will spawn with a shield (for this demonstration, I turned this up to 100%), and shields are unlocked at level 8.
  4. Weapon Selection - At the bottom, you can see a rocks and lasers (and the amounts of each that you have, but that's covered by the Screencast-O-Matic logo :/). By clicking on the projectiles at the bottom, you can select which one you'd like to fire. Once you run out of a certain projectile, the game will switch to another, random type.

That's all for today! Remember, I really need new ideas for projectiles and aliens (especially aliens!) If you have one, don't hesitate to suggest it. Also, if you have any feedback/criticism, please tell me. I want to make this game good, and a developer's idea of a good game is different from a gamer's idea of a good game. You guys know what you want to see, so please tell me if you have a suggestion.

Thanks for reading this post, and I look forward to sharing more features, and, eventually the final game, with you all.