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This one's interesting. The ability to freeze things introduces puzzle elements into what would otherwise be a pretty normal platformer, because you need to think about how to "dimension hop" between the frozen and unfrozen world states to get to where you need to go. I will say though, the freeze meter kind of runs against the spirit of a puzzler. Limiting the amount of time you can freeze platforms for forces you to think quickly, limiting the amount of time you can use to strategize deeply (although if that's what you want, that may not be a bad thing).

That said, take that with a grain of salt. I wasn't actually able to beat the game (I got stuck on this jump), so I might just be bad at platformers.