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(+2)

Is a good game

AI art, as many other folks have said, but I will argue that this is the proper use of it. A solo dev using them as placeholders.

I also appreciate the dev taking things in stride instead of getting too flustered. I see a lot of folks giving flak instead of anything productive and it makes me sad.

As for my own input, my biggest wishlist item is more transformations, but I know more are being worked on, so... yay! And mg biggest complaint is that it feels like a lot of times, it is easy to build up a strong deck, especially via strength and shield increases, but bad draws can quickly ruin you when the baddies get too strong. Skill issue, I know. Also the lack of poison counterplay apart from "kill quicker" is a little ornery. The h-content feels a little lax, but I'll take what is there, especially if we get good scenes as boss rewards. Good 'ol carrot-on-a-stick gameplay.

Overall, its a fun game with promise and an ambitious developer. I'm lookin forward to more!

Hey, thanks for the feedback :)

Don't worry about other people not giving constructive feedback, I have a tough skin ;P 

I'm trying to balance the game from time to time, but currently I use my time to get to an ending of the game first :) Same goes for the visual improvements. I might add a cleanse card for the poison but I feel like heal cards are not bad either to counter the poison dmg.

I'm glad you like it overall!