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Thank you for the feedback, I appreciate it. Looking back I feel like I underestimated the complexities of the underlying systems that would need to be in place in order for it to sing.  It's not even the systems that I find problematic to build. I discovered that I am not enjoying content creation (story) and felt that I lean more toward systematic games. 

Thus, I will probably not be finishing the game. The amount of time I would need to put in the project does not feel justified against:

  • the timeline we have for the bootcamp
  • the fun-factor that it would result in
  • a healthy rule of twice

I still think it was a good learning experience in terms of to be more careful around game concepts where you don't have experience building the fun factor.

In hindsight, I might have to go with a different path next time around. Might need to first establish my fun-building skill as well as completing short projects before I try to "innovate", since the unknown always takes up more time than we anticipate.

It's hard to pinpoint where I went wrong, which is a bit frustrating in regards to "how to get better?"