"in the same way that we have tags for “3D games” and “2D games.” If someone wants to look at 2D games"
This is not how I feel at all.
Lets say I have a 2D game but the sky is rendered in 3D. Should I then mark the game as 3D instead.
Or to keep it in context if less than 3% of my game is AI generated. is it then really fair to mark the game as AI Generated?
Would it not make more sense to have a tag that lets people know how much of the game is AI generated. So you have "No AI", "Nearly nothing", "A Moderate Amount", "Nearly Everything."
The feeling I'm getting here is that, most people want to use something small, and have the option to do that without being slapped with a label that most consider to be negative one. And then having a game that they have worked hard on being placed in the AI pile because a few back drops or a couple of lines of text. Its like burning down the house to kill the spider.
The overreaction is way beyond what seams to be reasonable. Just like marking a 2D game as 3D just because a small part has some extra depth.
I know that there is a lot of AI slop out there, and having a way to filter it would be nice, but this feels like the wrong direction.
All this will accomplish is forcing people to do extra work in order to avoid a stigma, especially since most people would probably be fine with being placed in a "Nearly nothing" tag instead of the same pile as purely made AI stuff.
I do hope you reconsider this AI tag that has been added.