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(+2)

Visually satisfying but leaves a lot to wish for...


The art style is great, however this is the only quality that I think is good in this game. The tutorial bored me a bit to quickly as there was way too much reading and not enough doing. I skipped part of the tutorial only to get into a rather stale gameplay loop that felt like nothing I did actually mattered.


That being said, I honestly thing this game has a lot of promise. I think there are a few things you could do to improve the game and make it enjoyable:

  • After going back and rereading the tutorial, I still couldn't understand what to do. Maybe step the player through each part of the game loop, and also outline/explicitly show the zone to drop the thoughts in.
  • Each thought increases the time remaining by an amount that makes the timer almost pointless. Maybe try reducing the amount of time that's added for absorbed thoughts to make the player feel pressured.
  • There were several times where the woman woke up and I had no idea why. Either the gameplay needs to be better explained in the tutorial or there should be a gauge to show that.
  • For "resource management" type games there should be a handful of things to manage (typically at least 3) that happen on different timers. Maybe to make the game more interesting and challenging is to have the timer be ticking down and consuming horny thoughts changes nothing, but non-horny ones increases your time. Then maybe you wake up if you absorb too many non-horny thoughts. Then I would also get rid of the horny button, it makes the game predictable to a point where it doesn't feel good. Maybe randomize thoughts that show up altogether and at random times (within a range like a 1-3 seconds or so) and then maybe you can trash thoughts if you want to. This also will give you ways to improve content by making these rules more strict in later "levels" or whatever your plan is.
  • Finally, the $9 to uncensor the game is pretty egregious for an unfinished game. I would recommend doing a patreon thing and holding off on adding a price tag for full release until you actually have a release build.

Lots of potential, but needs a lot of work right now. I can see this game evolving into something great!