I really like the stamina system, but I think it should be used not as a clock but as a turn counter. Maybe instead of losing stamina based on time you would lose it based on how many attacks you do or how many attacks you block. Then, you could add more debuffs like fatigue, which makes you lose more stamina per attack.
Also, the enemies should scale more exponentially instead of linearly, as the game doesn't increase in difficulty after the 5th stage
Other than that, great game!