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I really like the stamina system, but I think it should be used not as a clock but as a turn counter. Maybe instead of losing stamina based on time you would lose it based on how many attacks you do or how many attacks you block. Then, you could add more debuffs like fatigue, which makes you lose more stamina per attack.

Also, the enemies should scale more exponentially instead of linearly, as the game doesn't increase in difficulty after the 5th stage

Other than that, great game!

thank you so much for playing our game and for your constructive feedbacks, yes we're currently looking to rework the stamina system :D

quick question if you don't mind, if the combat updated into turn based, so the player can choose normal attack / skill / block would you like it better ?

Choosing what to do would be a great idea!

It makes the combat more tactful, and you could attach different statistics (the straight up damage and defense combat is really boring) to different actions.  Maybe after a boss, instead of having another shop, you could add a way to upgrade your actions, and in normal shops, you would only have options to heal health and stamina. This also helps with the scaling problem as you only get stronger at 1/3 the rate. I don't know what you will do for the gems after a run, as currently they just make you start out stronger, but I'm looking forward to it!

thank you so much for replying and more of your constructive feedback :)

we're currently working on the turn based combat hopefully can have some demo soon