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(+1)

Some general feedback time!

-The content filters are appreciated, but feel a little half baked when you can't disable things like the dick sprites on the rat or bear and/or simply disable enemies focused on unwanted vore types entirely.

-Sandbox mode is really great to see in a fetish game, so people who want a quick fix can see all the things they're interested in and cherry pick. I wasn't able to figure out how to damage the bear or it had super high health, so it seemed like you're forced to return to the main menu to get him out of your sandbox? A clear enemies keybinding or button in the room might be handy for such things. 

-The charged attack doesn't seem very worth it vs just spamming. Maybe increase the range and knockback, or the damage, to make it feel more worth it?

-Wolf is my favorite.

Maybe you aren't looking to go this route due to work or your vision and the game won't ultimately be my cup of tea, but best of luck either way!

Character sprites aren't going to be filtered, because that would require a significant amount of extra work to create alternate sprites for baseline content, and removing them entirely would affect the difficulty and progression.

Warden has significantly higher health than other enemies because it is a boss character, and can only be damaged while it is in it's flashing stun state. It can also be parried while it's lunging (going to give more indication for this in the next update), which is part of why you can ready attacks. The charge attack will also become a heavy attack after getting an upgrade, making it a lot more worth it. At the moment's it's mostly intended to be a way to counter high speed enemies by waiting for the right moment to hit, but knockback definitely needs a slight rework. The current planned change is to make it so that it just sends them in the other direction with a set velocity instead of modifying their current velocity.