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So dark . . . So cute . . . Love the little walk animations. Cool intro too. It's not easy to make a stealth focused gamejam game, but you did it! I would change the hit boxes so they are a little more forgiving. They seem to be bigger than the sprites themselves, making it hard to avoid. It may be because you used box colliders to surround the enemies. You could just shrink the colliders or make a poly collider that follows the shape of the sprite. You could also shrink the player's collider! Good job everyone, nice to see a photo of the whole team.