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(+1)

Congrats on getting this out there, I bet it wasn't easy!

This is probably one of the most out there games submitted so far, and I actually like how zany and unique it feels. I see there's a lose condition where everyone loses their HP, but I haven't come across a win condition yet. The characters' stats change depending on some of the choices I make, but I've found myself getting their HP to 100 for a while and I just keep making choices but there's never a win scenario, I don't even know how to win. So there's a state that's missing clarity.

Speaking of stats, I'm intrigued by them, and although I don't know how it works exactly, I noticed that some of the more crazy events will push a character to the breaking point, but also make them more inquisitive and determined. I also noticed that as I start making choices, the card titles start getting bigger, and if I continually choose the events with the larger titles, I can ensure that the NPCs will live by healing and raising their HP to 100. After that, I'm at a loss on what to do.

I've reached a point where I have a party of three NPCs and just keep choosing the cards with the larger titles, and I just keep going and going with no end in sight or major change of state. Like, it's just hard to understand what the progression is.

All in all, this is a very interesting and intriguing experiment. I understand you won't continue with this project, but you've definitely struck upon something here!

Thank you for the detailed feedback and support. I appreciate it <3