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(1 edit)

DAY SEVEN AND EIGHT!

I still have a lot more to do, and I'm putting a lot of personal health issues out of the way for this game... Jeez.

I have so many plans I want to do, but I'm realizing I need to cut down.


I haven't decided what to cut yet. Once I finish the system of the computer, and I implement all the objectives I wish to have in the first section of the house, I'll then decide if I should include stuff like the kitchen section, more interactables, animations, and so on.

For the next day, I'm going to focus on getting all the room one interactables I have planned, and setting up the day system and correlating the outside world with the days.

On the final day, I plan on doing as many SFXs as I can and doing any polish I can get out with whatever time I have left.
I'd love to provide a video or a gif of my progress, but there's so much and my computer can't handle high quality video recording. I apologize.

I’ll go over all the changes in tomorrow’s devlog.


I'm working hard to get this to be ready for the deadline, and I'll keep ya'll updated. I plan on having individual posts for these next two days,

In the end, I've learned a lot of new information, and my skills all around have heavily improved, and I am already looking forward to participating in more game jams!


Just for a bit of self-reflection right now, I wasted a lot of the early dates trying to figure out basic Unity functions, those of which I know by heart by now, and I spent a lot of time polishing tiny things, when I wasn't focused on the bigger picture.

I've been logging some tips for myself when it comes to Game Jam participation and steps to take, with my biggest one being

DON'T BE OVER AMBITIOUS.

I set a lot of plans for this game and it sucks that I know I can't reach all of them before this game's deadline.

So I decided, as I stated before to cut down on some elements so the game has at least some polish and good play ability for the deadline, and after that I will go in and spend some time here and there updating the game to reach the plans I wanted.

Now, I want to make it clear that I cannot promise those updates. I do want to do them, but I also wish to move onto another project/game jam, to explore more skills and see how creative I can be with the Unity software.

It's been a blast so far and I look forward to these two days, whether they be successful or filled with horrible procrastination.


Thanks for reading.