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Is adding struggling system a good suggestion? (I know some people didn't like mashing button so, maybe adding in as an option?)

I'm not planning on adding a struggle system, partially because this is really intended to be a spiritual successor to Packedrat, and because it would break up the flow a bit too much in my eyes. I'm picturing getting grabbed by an enemy, struggling for like 10 seconds, and then immediately getting grabbed by another enemy that was already nearby, which wouldn't be super great. Plus it would make bonfire runs a LOT more obnoxious down the line.

(1 edit)

I see... Struggling system become annoying when:

1) Enemy's grab on contact without attack.

2) MC without invincibility.

3) Possible stuck in the same area.

Thank you! I've learn a lot from your explanation.