And I finished! Two days after the jam ended, but I need my friday to cuddle my boyfriend. And Saturday turned into me scrubbing my counter with baking soda and toothbrush for 5 hours .Not even joking- I'm Trying to remove a burn mark. I've moved on to 220 grit sandpaper ><
In short, I didn't finish on time. I uploaded a sloppy build that was only marginally playable. But MLK day saved the day, and I was able to crank out all the assets today!
A short 'wrap up'
- I think I met my writing goals, everyone whose played it describes it as being a 'cute sad game'. Which was exactly what I was aiming for! it's super short, but that's how I like my twine games- bite sized.
- the game ended up longer and a bit more complex than I originally wanted, so i had to do more art assets than I expected, and didn't do any character animation.
- I did finish all planned gifs!
things I learned
- I think I made the gifs to big in both dinemsions and filesize
- itch.io's little iwindow has a weirdass dimension, I didn't think to take that into acocunt
- I ran into issues with planning and organizing my art assets in twine, inthe future I think I'll write my games in more of a true 'script' format that call for visuals, so I can better plan my filenames/what I can reuse.
- I love the 'wiggly line' look TO DEATH. but damn it was tiring to trace all that over and over. Next time AFTEREFFECTS +GIFGUN!
- I still need to learn so much CSS
- The biggest takeaway from this jam is that I burn out FAST on the artwork. I can stay motivated during the code part easily, the writing takes a bit to get through, but the art is an absolute SLOG to get my motivation back. My guess is I pick easy fast styles I loose interest in fast, I need to find a balance between something I can fish as a one-man dev team, and something that holds my interest (so that I can finsih and not burn out)
I had a ton of fun making this game. Couldn't be happier I joined on a whim after seeing someone's Retweet. I thought finishing a project would be a great way to start of 2016- the year I've decided will be one full of personal projects n' cool stuff.
And well, 2016 is off to a great start. I already have a draft of a second twine game ^_^