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What a meaty experience--very impressive amount of content for a jam game! Completed and found everything except for one drone chip.

Fun map to explore, had good connections and never got too tedious. Abilities were all intuitive to use. Satisfying pace and variety for power-ups and upgrades.

I ran into two issues: 1) at some point I stopped being able to unequip my first three talismans, so I was unable to swap those out. And 2) I was able to dash on an inclined ceiling to get into the submerged area before I got the scuba gear, which was a softlock (easy enough to exit to menu though).

With how large the the world was it was really nice having both a map and minimap and the ability to place markers. A minor gripe though was invisible walls wouldn't be marked as room boundaries, which made it hard to tell if those were paths I hadn't explored or not.

The art, sfx and music all fit well. The music might've gotten a little repetitive, since I think a lot of the area themes sounded similar. Nice detail being able to equip different outfits, and them having both lore and a purpose in unlocking things is neat!

The worldbuilding through all the logs and flavor text was cool. Seemed ambitious and I got the sense that a lot of history was thought out which I appreciate. The ending was a bit abrupt, but that's understandable considering how much else was present here. Great work!