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(+1)

Here are my thoughts:

Overall, the premise is brilliant, and you could make a hell of a fun story-driven game. But I don't think this game meets that expectation (see the bootcamp video about the 'high jump principle'). Here are more detailed thoughts:

1. As the player, who am I playing here? The people described in the first row? Or the people depicted in the events below? Given the game description, I would expect the narrative describes the main character story, and at certain points we decide the NPCs behavior to affect the player's story.  

2. What are the consequences of my choices? Games have a gratification/rewarding factor. Right now, I have no clue what each of my choices is doing. For example, new characters appeared in the first row. Why? Because of what I did or chose? Part of game?  

3. The events repeat or both events are the same. What does that mean in terms of the game? Did I make a decision that led to a loop, or is the game is intentionally limiting my options to move forward?

4. It took me a couple of passes to realize the characters in the top row have an HP bar that my event choices affected. Do not hide the HP attribute at the bottom of the card. Put it prominently, probably with a bigger and more notorious font/color.

Thank you for the detailed feedback. I appreciate it.