Impressive work, Josh. I think what would have worked best is if it didn't render far-away textures. I can tell what's happening close up, but far away, all the textures wash together into a blur. Anyway, well done regardless.
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Thanks for the compliment! I thought about distance rendering early in development, but never really did anything with it. I could have turned the camera clipping up more, but I also wanted the player to be able to see important objects from far away (those being animated helped a lot!) Thanks for playing!